
I'm not sure if it works with Darnified UI though, may need to edit another file for that.

It activates a HUD overlay with previews of all the fonts that the devs commented out in one of the menu files. Correction: Project Wasteland Vision (not Westland). I believe it was due to problems with AI behavior. Also, from what I can remember, youll need to go through all the exterior Freeside and Strip cells before activating these two mods. Note that you can't register any new font types, the game is limited to the 8 that it already uses.įor quick previewing of fonts in-game, extract the following to the game's data folder. Keep in mind that you can compliment New Vegas Restoration well by also using New Vegas Freeside Restoration. Save the font with the name of the font you want to replace, or edit the fonts section in your ini file to point one of the existing font entries to your new file. The utility defaults to the Fallout 3 folder, so remember to browse to the FNV folder and save there. To get the font into the game, save it to data/textures/fonts.

That's all the advice I have about the program itself. Then select a font, render it, save it and see how it looks in-game.

You'll want to set the encoding to ANSI for English text. Well, I had the following written out already, so I might as well post it.
